Sourced research file on DEI consulting in gaming, commercial failures, corporate retreat, and the Asian studio contrast.
Contents 32 sections

1. DEI Consulting Firms in Gaming

Sweet Baby Inc.

Founded: Montreal, Canada. Co-founded by Kim Belair and David Bedard, both former Ubisoft developers.

Services: Narrative development and consultation. Specifically: character arc development, dialogue writing, sensitivity reading, “banter” scripting, cultural/authenticity consultation, and connecting studios with consultants for stories involving marginalised characters. Source: Kotaku, “Sweet Baby Inc. Doesn’t Do What Some Gamers Think It Does,” March 2024 Source: CBC Radio, “Why a Montreal video game consulting studio is at the centre of an online anti-diversity storm,” April 3, 2024

Known credits (confirmed):

  • God of War: Ragnarok (narrative/character consultation, representation focus)
  • Alan Wake II (character arc, voices, sensitivity reading)
  • Marvel’s Spider-Man 2 (story consultation)
  • Suicide Squad: Kill the Justice League (in-game ads, audio logs and NPC “barks,” written “long after the story was written,” per Belair to Kotaku)
  • Goodbye Volcano High (narrative, writing, character voices, plot)
  • Unknown 9: Awakening
  • Flintlock: The Siege of Dawn

Source: Kotaku, March 2024 Source: Know Your Meme, “Sweet Baby Inc Detected Controversy”

Fee structure: Not publicly disclosed. An unverified rumour circulated on Weibo in June 2024 alleging that SBI sought $7 million from Game Science (Black Myth: Wukong) under threat; Mark Kern (@Grummz) amplified it on X on 14 June 2024 (“Black Myth: Wukong 7 Million Dollar Shakedown by SBI? @BlackMythGame Developer, Game Science, claims companies like Sweet Baby Inc. are asking the studio for $7 Million in “guidance” fees to fix their game and studio image … The studio claims the attacks were made in order to extort the “guidance fees” which they refuse to pay”), and Colin Moriarty rebutted it on 21 June (“No, Sweet Baby Inc. didn’t ’extort’ Game …”). It remains unsubstantiated. Source: Mark Kern on X, 14 Jun 2024; Colin Moriarty on X, 21 Jun 2024

The GDC “Terrify Them” talk (2019): At GDC 2019, in a panel titled “Now You See Me: Representation as Innovation,” Kim Belair advised attendees: “And if they don’t see the value in what you’re asking for when you ask for consultants, when you ask for research, go have a coffee with your marketing team and just terrify them with the possibility of what’s going to happen if they don’t give you what you want.” She went straight on: “I say that all out as a joke, but it’s actually very, very true because if you start to consider the people who are player and audience-facing and who have to deal with mitigating harm and with keeping the sentiment around their game and their project positive, there’s like a genuine value you could impress upon them with um both ethically and financially.” (Transcript: auto-captions, research-transcripts/video/kim-belair-gdc-representation-as-innovation.en.vtt, c. 00:25:34.) This clip became a central exhibit for critics who characterised consulting firms as operating through institutional pressure rather than merit. Source: GDC Vault, “Now You See Me: Representation as Innovation” Source: Niche Gamer, “Sweet Baby CEO: ’terrify them’ if game devs don’t push diversity” (archived)

Sweet Baby Inc Detected (Steam curator group): Created January 29, 2024 by a Steam user, Kabrutus, to catalogue games crediting SBI – “to let people know if a game has any kind of involvement with Sweet Baby Inc., nothing more than this,” in his words (Geeks + Gamers interview). By April 2024 had over 355,000 followers, making it the sixth most-followed Steam Curator Group; the curator page itself showed 367,129 followers on 10 April 2024 and 377,437 on 23 April (Steam, archived 10 Apr 2024 (archived); archived 23 Apr 2024). SBI employees drew attention to the group and attempted to have it removed, which amplified the controversy. Source: The Shortcut, “Sweet Baby Inc. detected has surpassed 300,000 followers on Steam” Source: Sweet Baby Inc. Wikipedia

Sony reportedly drops SBI (April 2025): According to a Gothic Therapy insider report, Sony Interactive Entertainment cancelled contracts with Sweet Baby Inc. and terminated several in-development projects with SBI involvement. Source: That Park Place, “Sweet Baby Inc Reportedly Dropped by Sony,” April 2025

Against the report: the credits of Sony/Insomniac’s Marvel’s Wolverine (2026) list SBI staff – “Ten Sweet Baby Inc. personnel are credited,” Belair among them as Story Consultant (Geeks + Gamers, 18 Sep 2026). That work may predate April 2025, so the rumour is not strictly refuted.

Other Consulting Firms

  • Black Girl Gamers — Consulting services for gaming, FMCG, and TV/Film industries. Source: Black Girl Gamers Consultancy page
  • AbleGamers / SpecialEffect — Accessibility consultants working directly with developers (distinct from narrative DEI consulting).
  • Lionbridge — Localisation and QA services; sometimes conflated with DEI consulting but primarily a translation/testing firm.

2. The Commercial Failures

Games with SBI/DEI consulting credits that underperformed

SBI stopped listing its projects once players were using the list to avoid its games: the site dropped its “Projects,” “Approach” and “Outreach” tabs (DEI Detected, “Sweet Baby Inc’s DEI Overhaul”). Its own site is therefore no record of what it worked on; the record is the games’ credit rolls (MobyGames, Sweet Baby Inc.).

Concord (Sony/Firewalk Studios, August 2024)

  • Peak Steam players: Never exceeded 700 concurrent. One week post-launch: 162 concurrent.
  • Estimated sales: ~25,000 units total (10,000 Steam, 15,000 PlayStation).
  • Shutdown: Sony pulled it from sale on September 3, 2024, 11 days after its August 23 launch: “we have decided to take the game offline beginning September 6, 2024 … Concord sales will cease immediately and we will begin to offer a full refund” (PlayStation Blog, 3 Sep 2024). Servers went offline September 6.
  • Studio closure: Firewalk Studios shut down October 29, 2024.
  • Development cost: Estimated at $200+ million over eight years.
  • Contributing factors (per industry analysis): Failure to differentiate from free-to-play competitors (Overwatch, Apex Legends); full-price model in a F2P genre; generic character roster; outdated feel after eight-year development cycle.

Source: Concord Wikipedia article Source: Game World Observer, “Sony pulls Concord from sale,” September 2024 Source: Kotaku, “Sony’s Latest Big Game, Concord, Is Flopping”

Suicide Squad: Kill the Justice League (Warner Bros./Rocksteady, February 2, 2024)

  • Financial impact: An impairment, not a revenue figure: on the May 9, 2024 Q1 call CFO Gunnar Wiedenfels said the release, “which we impaired,” was “leading to a $200 million impact to EBITDA” (Game Informer, 9 May 2024).
  • Steam player trajectory: ~13,500 peak at launch; under 900 by February 23.
  • CEO statement: WBD CEO David Zaslav called sales “disappointing.”
  • Development time: Seven years.
  • SBI involvement: Credited for in-game ads, audio logs and NPC barks, added late (Kotaku).

Source: Bloomberg, “‘Suicide Squad,’ Warner Bros.’s $200 Million Flop, Haunts the Gaming Industry,” June 2024 Source: Checkpoint Gaming, “Warner Bros admits Suicide Squad failure contributed to $200M loss,” May 2024

Dragon Age: The Veilguard (EA/BioWare, October 2024)

  • Players: ~1.5 million in the first two months.
  • Steam peak concurrent: 89,418 (November 3, 2024).
  • Steam estimated sales: ~510,000 copies by mid-November 2024.
  • EA assessment: “Dragon Age engaged approximately 1.5 million players during the quarter, down nearly 50% from the company’s expectations” (EA’s Q3 FY25 preliminary release, 22 January 2025, SEC 8-K exhibit 99.1).
  • Break-even estimate: 4-5 million units needed.
  • Comparison: Dragon Age: Inquisition lifetime sales exceeded 12 million. Its executive producer, Mark Darrah, on 17 September 2024: “Its over 12 million at this point” (Darrah on X; Game World Observer).
  • Accounting: EA’s Form 10-Q for the quarter ended 31 December 2024 shows no Veilguard impairment – “Amortization and impairment of intangibles” was $16 million for the quarter – and credits the release of Dragon Age: The Veilguard among the drivers of full-game net revenue; EA cut its bookings guidance (SEC Form 10-Q).
  • Post-launch: No DLC or post-launch content planned.

Source: Game World Observer, “How Dragon Age: The Veilguard’s 1.5 million players compare,” January 2025 Source: Gameshub, “Dragon Age: The Veilguard breaks records for EA and BioWare”

Unknown 9: Awakening (Bandai Namco/Reflector Entertainment, October 2024)

  • Steam peak players: 285.
  • Consequences: 18% workforce laid off within a month (Game Developer); planned sequels cancelled; next original project cancelled.
  • Layoffs, November 2024: “we are reducing our team by approximately 18 percent of Reflector’s total workforce,” the studio said on 20 November 2024, adding that the cuts weren’t “driven by commercial success or external pressures” (Game Developer; PC Gamer).
  • Developer statement, January 2025: CEO Hervé Hoerdt on LinkedIn: “This decision correlates directly with the failure of the studio’s ambitious and courageous first project,” announcing the cancellation of the next project and further redundancies.
  • SBI involvement: Credited; Belair and Bédard worked on it first as Reflector employees, then as SBI.

Source: PC Gamer, Andy Chalk, “Unknown 9: Awakening was a ‘failure,’ says developer,” 21 January 2025 Source: Bounding Into Comics, “Reflector Entertainment Admits Sweet Baby Inc.-Influenced ‘Unknown 9: Awakening’ Was A ‘Failure’”

Dustborn (Red Thread Games/Quantic Dream, August 2024)

  • Steam all-time peak: 83 concurrent players.
  • Metacritic: Mixed/average. 47% of critics recommended (OpenCritic).
  • Developer response: Director Ragnar Tørnquist: “Even though it’s not an immediate success, it has sold far more than what people are saying online, I can say that,” and “Our internal goals for Dustborn haven’t been met, but that doesn’t mean it’s a flop.”
  • Public funding: “Dustborn er spelet som har fått mest støtte i norsk spelbransje. Med EU-støtta har det fått rundt 17,6 millionar kroner” – the most-subsidized game in Norway’s industry, about 17.6 million kroner with the EU money (Gamer.no, 19 Aug 2026).

Source: Gamer.no, 16 Oct 2024 Source: Dustborn Wikipedia article Source: That Park Place, “Dustborn Has Abysmal Player Numbers on Release Day”

Flintlock: The Siege of Dawn (A44/Kepler Interactive, 2024)

  • Steam concurrent: 541 all-time peak, in July 2024 (SteamCharts).
  • SBI involvement: Credited (“Writing and characters,” per Edge #370), though community noted limited visible DEI content in the game itself.

Source: Steam community discussions

Games with SBI/DEI consulting credits that SUCCEEDED commercially

God of War: Ragnarok (Sony/Santa Monica Studio, November 2022)

  • Sales: 5.1 million units in first week. 11 million in first 10 weeks. 15 million by November 2023.
  • Fastest-selling first-party PlayStation launch game at time of release.
  • SBI involvement: Narrative and character consultation with representation focus.

Source: VGChartz, “God of War Ragnarok Tops 15 Million Units Sold” Source: Video Games Chronicle, “Sony says God of War Ragnarok has sold 11 million copies in 3 months” Source: KitGuru, “God of War Ragnarok sells 15 million copies in first year”

Marvel’s Spider-Man 2 (Sony/Insomniac Games, October 2023)

  • Sales: 10 million by February 2024. 11 million by May 2024. Estimated 16 million PS5 + 700K Steam by 2025.
  • Fastest-selling PlayStation Studios game at time of release.
  • SBI involvement: Story consultation credited.

Source: Push Square, “Marvel’s Spider-Man 2 Swings 11 Million Sales,” May 2024 Source: Gematsu, “Marvel’s Spider-Man 2 sales top 11 million,” 29 May 2024 Source: PlayStation Universe, citing Alinea: “has sold 18.2 million copies to date,” 11 Aug 2026

Alan Wake II (Remedy Entertainment, October 2023)

  • Sales: 1.3 million by February 2024. Over 2 million by end of 2024.
  • Remedy’s fastest-selling game. Development/marketing costs recouped; now earning royalties.
  • SBI involvement: Character arc, voices, sensitivity reading.
  • Awards: Multiple GOTY nominations.

Source: Gematsu, “Alan Wake II sales top 1.8 million,” November 2024 Source: VGChartz, “Alan Wake 2 Sales Top 2 Million Units”


3. The Comparison Case: Hogwarts Legacy

  • Sales: 12 million units in first two weeks (February 2023), per Warner Bros. Games (Variety). 22 million in 2023 (PC Gamer). 34 million lifetime by March 2025 (Bloomberg), and “surpassed 40 million units worldwide,” Warner Bros. Games and Avalanche announced on 17 December 2025 (Gematsu). Over 40 million confirmed by WB Games.
  • Revenue: $850 million in first two weeks. Over $1 billion lifetime.
  • Best-selling game worldwide in 2023.
  • Context: Released amid significant boycott campaigns related to J.K. Rowling’s public statements on transgender issues. The game became the year’s best seller despite the boycott. The boycott had no measurable impact on sales.
  • No known DEI consulting credits.

Source: Variety, “‘Hogwarts Legacy’ Sold 22 Million Copies in 2023,” 2024 Source: VGChartz, “Hogwarts Legacy Sales Top 40 Million Units” Source: Variety, “Hogwarts Legacy Sales: $850 Million, 12 Million Units in First 2 Weeks,” March 2023


4. Corporate Retreat from DEI (2024-2026)

Broader tech industry timeline

The corporate DEI pullback accelerated in January 2025 following President Trump’s executive orders targeting “illegal DEI preferences” in federal agencies and allowing lawsuits against companies using identity in hiring. The rollbacks predate EO 14173 (“Ending Illegal Discrimination and Restoring Merit-Based Opportunity,” January 21, 2025): Harley-Davidson (“We have not operated a DEI function since April 2024,” August 2024), Ford (a CEO memo “posted on X by conservative activist Robby Starbuck”), Walmart (November 2024), McDonald’s (early January 2025) and Meta (January 10, 2025) (ABC News, 10 Jan 2025), and Amazon’s internal note of December 16, 2024 (CNBC). The EO directs that “each agency shall identify up to nine potential civil compliance investigations of publicly traded corporations,” requires federal contractors to certify that they run no programs “promoting DEI that violate any applicable Federal anti-discrimination laws” (tied to the False Claims Act), and states that it does “not create any right or benefit … enforceable at law” – it creates no private lawsuit right (White House, 21 Jan 2025). The drivers are set out separately in §11.

Meta (January 2025): Terminated DEI programs entirely. Eliminated the company’s DEI team, ended the “Diverse Slate Approach” to hiring, scrapped equity and inclusion training, and pivoted supplier diversity to “small and medium businesses” focus. Source: Fortune, “Fortune 500 companies like Meta and Target are rolling back DEI,” February 2025

Google: Cut DEI funding, removed DEI language from website, reassigned or reduced diversity roles. Source: Allwork.space, “Google, Meta, And Microsoft Quietly End Diversity Reporting,” November 2025

Amazon: Winding down DEI policies after internal effectiveness review. “In a Dec. 16 internal note to staffers that was obtained by CNBC, Candi Castleberry, Amazon’s VP of inclusive experiences and technology, said the company was in the process of ‘winding down outdated programs and materials’”: “we are focusing on programs with proven outcomes.” Source: CNBC, 10 Jan 2025 Source: Diversity.com, “Corporate DEI in Crisis? Walmart, Amazon, and Other Giants Scaling Back”

Microsoft: Ended diversity reporting alongside Google and Meta. Source: Allwork.space, November 2025

Other companies dropping DEI: Walmart, McDonald’s, Target, Harley-Davidson, Ford, Jack Daniel’s (parent Brown-Forman). Source: Axios, “Which companies are rolling back DEI and which are standing firm,” January 2025 Source: TechCrunch, “Here are all the tech companies rolling back DEI or still committed,” April 2025

Gaming industry specifically

Riot Games: In September 2024, “Riot and DonorsChoose … announced a one-year renewal of their official partnership” as other brands pulled away; “For Riot, the renewal is a vote of confidence in the importance of corporate DEI work.” Source: Digiday, Alexander Lee, “Why Riot Games is leaning into DEI as other brands pull away,” 4 Sep 2024

Sony (reported April 2025): Reportedly cancelled SBI contracts and terminated projects with SBI involvement. Unconfirmed by Sony directly; SBI staff are credited on Sony’s Marvel’s Wolverine (2026) (see §1). Source: That Park Place, April 2025


5. The Stellar Blade / Shift Up Contrast

Stellar Blade (Shift Up, April 2024)

  • Sales: Estimated 6.1 million units (3.7 million PS5, 2.4 million Steam) as of January 2026.
  • Revenue impact: Shift Up reached record revenue of 219.8 billion won ($151.4 million) in 2024, up 30.4% YoY. Operating profit 148.58 billion won ($102.3 million), up 33.8%.
  • Stellar Blade royalties: $43 million in 2024.
  • Launch performance: Best-selling game in the US in April 2024: “Stellar Blade debuted as the best-selling premium game of April,” Circana’s Mat Piscatella reported (GamingBolt). Best-selling new release in Japan for its launch period, “opening at 67,131 retail copies sold over the two-week period” of 22 April to 5 May 2024 (Famitsu, via Gematsu).

Source: KitGuru, “Analysts claim Stellar Blade has sold over 6 million copies” Source: Game World Observer, “Shift Up reports record revenue in 2024,” February 2025 Source: Gaming Bolt, “Stellar Blade Made Shift Up $43 Million in 2024”

The Censorship Controversy

A day-one patch modified some costume designs (lace added to cover cleavage on a bunny swimsuit; hip coverage adjustments). Players accused Sony of censorship. Shift Up CEO Kim Hyeong-tae stated the changes were intentional artistic refinements, not censorship: “Just because the costumes are vulgar doesn’t necessarily mean they’re good” (translated from his interview with the Korean outlet GameAbout). Shift Up later quietly restored uncensored costume options in subsequent patches: in May 2024 it “quietly added two new extremely revealing outfits as part of its Boss Challenge patch” (Push Square).

Source: GamesRadar+, “Stellar Blade studio head says outfit redesigns were intentional, not censorship” Source: Push Square, “Stellar Blade PS5 Quietly Adds Uncensored New Costumes in Controversy Aftermath,” May 2024

Design philosophy contrast

Shift Up (Korean) produced a visually striking action game with unapologetic character design, targeting a mass-market audience comfortable with anime/manga aesthetics. The game’s commercial success was cited by critics of Western DEI-influenced design as evidence that audiences prefer games designed to appeal broadly rather than to navigate sensitivity frameworks.


6. Ubisoft: The Case Study

Star Wars Outlaws (August 2024)

  • Launch sales: ~800,000 units by end of August. ~1 million in first month.
  • UK retail launch: 55% lower than Star Wars Jedi: Survivor.
  • Projections revised: JP Morgan cut forecast from 7.5 million to 5.5 million units (through March 2025).
  • CEO statement (July 2025): Yves Guillemot said the game “did not reach sales targets,” attributing shortfall to the Star Wars brand being “in a bit of choppy waters” and the game needing more polish.

Source: Insider Gaming, “Star Wars Outlaws Has Sold Just 1 Million Copies In The Month Since It Launched” Source: Neowin, “Ubisoft delays Assassin’s Creed Shadows; admits Star Wars Outlaws had lower initial sales”

Assassin’s Creed Shadows / Yasuke Controversy

  • Announced May 2024 with trailer featuring two protagonists: Fujibayashi Naoe (kunoichi) and Yasuke (African historical figure in service to Oda Nobunaga).
  • Controversy: Japanese fans and others objected to portraying Yasuke as a samurai protagonist, arguing limited historical evidence for his samurai status. A petition “Authored by one Shimizu Toru and published in Japanese” gained “more than 94,000 signatures” (PCGamesN) calling for the game’s cancellation.
  • Delayed: From November 15, 2024 to February 14, 2025, then again, announced January 9, 2025, to March 20, 2025, Ubisoft citing a “renewed focus on gameplay quality and engaging Day-1 experiences” (Ubisoft).
  • Reports: That Park Place reported the delay was partly to address historical accuracy concerns and scale back Yasuke’s role.
  • Ubisoft’s position: “our intention has never been to present any of our Assassin’s Creed games, including Assassin’s Creed Shadows, as factual representations of history, or historical characters,” while acknowledging “that some elements in our promotional materials have caused concern within the Japanese community” (Ubisoft statement, via PCGamesN, 23 Jul 2024).
  • Post-launch (2025): Pre-orders reported in line with AC Odyssey (second best-selling in the series). Surpassed 5 million players by July 2025.

Source: Assassin’s Creed Shadows Wikipedia article Source: PC Games N, “Ubisoft issues statement about Assassin’s Creed Shadows and the controversy around Yasuke” Source: That Park Place, “Assassin’s Creed Shadows Delay Was to Scale Back Yasuke After Historical Backlash”

Stock Price Collapse

  • All-time high: EUR 107.90 (Euronext) on July 18, 2018.
  • 2024 decline: Stock dropped 54% in 2024.
  • September 2024: Intraday collapse of ~20%, bringing market cap below EUR 1 billion. After the Star Wars Outlaws launch, “At a price of around 15.50 euros per share, the value has plummeted by around 10%. As a result, the company’s market capitalization fell below 2 billion euros” (NotebookCheck); a ~20% intraday drop followed the September 25 delay announcement. Stock at 10-year low: trading at €15.50 on 3 September, “their lowest level since 2015,” Reuters reported (Game World Observer).
  • March 2026: Closing price ~$0.87 (UBSFY/OTC).
  • Lost value: Company worth less than a twentieth of its 2018 peak.

Source: GamesRadar+, “As Star Wars Outlaws and Assassin’s Creed Shadows add to a 54% Ubisoft stock drop” Source: NotebookCheck, “Ubisoft shares fall to 10-year low after disappointing launch of Star Wars: Outlaws” Source: MacroTrends, “UbiSoft Entertainment Stock Price History”

Buyout / Restructuring

  • October 2024: Bloomberg reported Tencent (which “owns a roughly 10% stake,” per CNBC; 9.2% of net voting rights) and the Guillemot family (20.5% stake) were considering a buyout to take Ubisoft private. Tencent also owned 49.9% of the Guillemot Brothers holding company.
  • March 27, 2025: Ubisoft announced a $1.25 billion deal with Tencent to spin off its most valuable franchises (Assassin’s Creed, Far Cry, Rainbow Six Siege) into a separate subsidiary.

Source: Bloomberg via CNBC, “Ubisoft shares skyrocket 33% after report Tencent, Guillemot family considering buyout,” October 2024 Source: Kotaku, “Ubisoft Is Getting A $1.25 Billion Bailout From Tencent,” March 27, 2025


7. The “Audience Capture” Argument

The thesis

Studios allegedly designed products to satisfy critics, journalists, conference peers, and consulting partners rather than the paying customer base. This resulted in products optimised for praise from a small professional class but rejected by mass-market consumers.

Evidence supporting the thesis

  • Metacritic/audience score divergence: Several 2024 titles received middling-to-positive critic scores but sharply negative user scores, suggesting a disconnect between professional reception and consumer satisfaction.
  • Concord’s design choices: Eight years in development, reportedly shaped by internal cultural priorities, yet launched into a genre its target audience could play for free.
  • Kim Belair’s GDC 2019 talk: The “terrify them” advice framed consulting as a defensive institutional pressure tool rather than a consumer-facing quality improvement.
  • SBI Detected growth: 355,000+ followers suggests significant consumer sentiment against perceived consulting influence.
  • Commercial outcomes: The cluster of SBI-credited titles that failed in 2024 (Concord, Suicide Squad, Unknown 9, Dustborn, Flintlock) versus the mass-market Asian titles that succeeded.

Evidence against the thesis

  • SBI-credited successes: God of War Ragnarok (15M), Spider-Man 2 (16M+), Alan Wake II (2M+) all had SBI consulting credits and all succeeded commercially and critically.
  • Multiple failure causes: Every failed title had severe non-DEI problems: wrong business model (Concord), bloated live-service design (Suicide Squad), generic gameplay (Unknown 9, Flintlock), niche appeal (Dustborn).
  • Industry-wide downturn: 2024 saw massive layoffs, studio closures, and declining spending across the industry regardless of DEI involvement. Rising development costs, shifting consumer habits, and post-COVID spending normalisation affected all publishers.
  • Selection bias: Critics highlight SBI-credited failures while ignoring SBI-credited successes. The “detected” list creates a confirmatory framework.
  • Consulting is standard: Narrative consulting, sensitivity reading, and localisation review are industry-standard practices used on most AAA titles. SBI is one firm among many.

Source: Game Developer, Sam Machkovech, “DEI is DOA: What’s really failing inside the game industry’s diversity efforts,” 29 Mar 2023 Source: PC Gamer, “After 2024, it feels like the games industry is poised for a vibe shift,” January 2025


8. Player Metrics: Hard Data

The Asian contrast

Black Myth: Wukong (Game Science, August 2024)

  • Sales: 10 million copies in 3 days; “18 million copies sold — in two weeks; 20 million copies sold — in its first month” (Game World Observer); over 25 million by January 2025, per Niko Partners.
  • Revenue: Over $1 billion on Steam alone. Projected $2 billion total: Huatai Securities projected “revenue to exceed CNY14 billion (USD2 billion)”; Yicai Global put Steam revenue at “over CNY6.8 billion (USD961 million)” by September 20, 2024, a month after launch.
  • Chinese studio’s first AAA release.
  • No DEI consulting credits. No Western narrative consulting.

Source: GamesRadar+, “Black Myth: Wukong is ‘one of the fastest selling games of all time’” Source: Game World Observer, “Black Myth: Wukong tops 25 million copies sold,” January 2025 Source: Yicai Global, “Black Myth: Wukong Tops 20 Million Sales on Steam, Earning USD961 Million”

2024 Game of the Year nominees

All six nominees were from Asian studios or independent developers: Astro Bot (Japan/Asobi), Black Myth: Wukong (China/Game Science), Elden Ring: Shadow of the Erdtree (Japan/FromSoftware), Final Fantasy VII Rebirth (Japan/Square Enix), Metaphor: ReFantazio (Japan/Atlus), Balatro (Canadian solo developer LocalThunk; UK publisher Playstack).

Zero Western AAA studio nominees.

Source: ResetEra, “The Game Awards 2024 GOTY Nominees Revealed”

Sales comparison table (selected 2024 titles)

TitleStudio OriginEst. SalesSBI/DEI ConsultingNotes
Black Myth: WukongChina25M+No$1B+ revenue
Stellar BladeKorea6.1MNoRecord revenue for Shift Up
Elden Ring: SotE (DLC)Japan5M+ (first 3 days)NoExpansion, not standalone
God of War: RagnarokUS (Sony)15M+Yes (SBI)Released Nov 2022, still selling
Spider-Man 2US (Sony)16M+Yes (SBI)Released Oct 2023, still selling
Dragon Age: VeilguardUS (EA/BioWare)~1.5-2MUnknown50% below EA expectations
Star Wars OutlawsFrance (Ubisoft)~1M (first month)UnknownTargets missed
ConcordUS (Sony/Firewalk)~25KUnknownShut down in 2 weeks
Unknown 9: AwakeningCanada (Reflector)MinimalYes (SBI)Peak 285 Steam players
DustbornNorway (Red Thread)MinimalUnknownPeak 83 Steam players

9. GDC and Industry Conference Shifts

GDC 2024-2025

  • GDC 2024: Women in Games report described GDC’s 2024 State of the Game Industry survey (with Omdia) as “more of the same” regarding diversity representation and inclusion efforts; it reports that “23% of developers surveyed are women, 21% are from the LGBTQ+ community and 5% are non-binary,” and that “about 90% of respondents reported their company’s DEI efforts were at least slightly successful, down from 96% in 2023,” with those calling the efforts not successful at all up to 11% from 4% (Women in Games).
  • GDC 2025 attendance concerns: Some developers skipped GDC 2025 due to economic uncertainty, industry shifts, and political climate. Specific concerns cited: federal DOGE cuts to diversity research funding; state-level DEI program restrictions; safety concerns for transgender and non-binary developers traveling to the US.
  • Alternative conferences: Some LGBTQ+ developers opted for alternative events due to inclusivity concerns.

Source: Women in Games, “GDC 2024 REPORT: MORE OF THE SAME” Source: Reinout te Brake / Medium, “Why Some Developers Are Skipping GDC 2025”

Industry discourse shift

A 2023-era “Creative Freedom Coalition” formed, advocating for artistic integrity over mandates, asserting that “Games should be judged on merit, not social quotas.”

The broader tone shifted from 2022’s “DEI is essential and everyone agrees” to 2025’s polarised landscape where companies either doubled down (Riot Games) or quietly retreated (most major publishers).


10. Synthesis: What the Data Actually Shows

  1. 2024 was catastrophic for Western AAA gaming regardless of DEI involvement. Layoffs, closures, and declining quality affected the entire sector.

  2. DEI consulting is neither a death sentence nor irrelevant. God of War Ragnarok and Spider-Man 2 (SBI-consulted) sold 15M+ and 16M+ respectively. Concord and Unknown 9 (also in the SBI orbit) were disasters. The consulting credit is not predictive.

  3. The real pattern is execution quality. Games that shipped mechanically sound, with clear market positioning, succeeded regardless of consulting credits. Games with bloated dev cycles, wrong business models, or saturated genres failed regardless.

  4. Asian studios ate Western AAA’s lunch in 2024. The GOTY nominees tell the story: Japan, China, and Korea dominated. This is partly about DEI-related design philosophy but mostly about execution discipline, shorter dev cycles, and better genre targeting.

  5. The corporate retreat is real but driven by politics, not gaming. It began before the January 2025 executive orders (Harley-Davidson, Ford, Walmart, McDonald’s, Amazon and Meta all moved first), under legal pressure, activist campaigns and the companies’ own reviews (§11) – not by Concord’s 25,000 sales. Gaming companies are following the broader corporate trend.

  6. Consumer sentiment is real. 355,000 Steam users joining SBI Detected, plus the commercial performance gap, suggests a real audience signal that the industry press largely dismissed as bigotry (ResetEra threads, MobileSyrup and Game Developer headlines; see Lurk More ch10 and ch13).

  7. The discourse is contaminated. Both sides cherry-pick. Neither “go woke go broke” nor “DEI criticism is just bigotry” survives contact with the full dataset.


11. Contested Questions

A. Did SBI consulting cause the 2024 failures? Four distinct cases:

  1. Consumer information (Kabrutus; amplified by Mark Kern and Asmongold). The list is disclosure, not a boycott – “to let people know if a game has any kind of involvement with Sweet Baby Inc., nothing more than this.” A consultant’s influence cannot be seen from outside, so a credit list is the only tool a buyer has.
  2. SBI’s own case (Belair, Bédard). Sixteen people doing late-stage narrative work cannot sink AAA games; the Suicide Squad work was ads, audio logs and barks (Kotaku). At XOXO 2024 Belair described “the eye of Sauron onto 16 people trying to make a pretty modest living” and “a massive and coordinated campaign of harassment” (YouTube). The credited hits (God of War Ragnarök, Spider-Man 2, Alan Wake II) carry the same credit.
  3. Business model. Live-service design, eight-year cycles and full price in a free-to-play genre explain Concord and Suicide Squad, whose mechanics SBI did not touch.
  4. Measurement. Consulting was never isolated as a variable, so neither causation nor exoneration can be shown.
  • What would settle it: per-title records of what consultants changed, against sales of peer titles in the same genre, price and platform. None are public.

B. What did Belair’s “terrify them” line mean? The pressure reading (critics): she advised using fear of reputational harm to force budget. The advocacy reading (her own next sentences): “I say that all out as a joke, but it’s actually very, very true,” followed by the argument that audience-facing staff value harm mitigation “both ethically and financially.” Both rest on her words; §1 quotes the full passage.

C. What drove the corporate DEI retreat? Three distinct cases:

  1. Legal and political. SFFA v. Harvard (June 2023), then EO 14173 (January 21, 2025) with its nine-investigation and contractor-certification clauses. Once the EO attached False Claims Act exposure to federal contracts, DEI programs became a legal liability.
  2. Activist consumer pressure (Robby Starbuck). The Harley-Davidson and Ford changes of August 2024 first became public through his posts (ABC News). His campaigns came first, and a pressure campaign built on public disclosure is the same mechanism as SBI Detected.
  3. Internal review (the companies’ own account). Amazon: “focusing on programs with proven outcomes.” Harley-Davidson: no DEI function “since April 2024.”
  • What the dates show: the EO cannot be the trigger for at least six companies that moved before it.

D. What explains the Asian studios’ 2024 success? The design-philosophy case (critics, §5); the execution and dev-cycle case (this page’s synthesis, §10); and a market-structure case – Black Myth’s domestic Chinese market (Niko Partners), and Stellar Blade and Astro Bot as releases of Sony Interactive Entertainment, the same publisher as the SBI-credited God of War and Spider-Man. On the last reading “Asian vs Western” partly measures home-market size and publisher portfolio.

E. Yasuke and AC Shadows. The petition’s case (Shimizu Toru and Japanese players): the promotional material presented Yasuke as a samurai protagonist, which they argue misstates the record; Ubisoft conceded “some elements in our promotional materials have caused concern.” Ubisoft’s case: the series was never “factual representations of history, or historical characters.” The historians’ dispute over Yasuke’s samurai status is not researched here.

F. Did Sony drop SBI? The rumour (Gothic Therapy, via That Park Place, April 2025) against the record (ten SBI personnel credited on Marvel’s Wolverine, 2026). What would settle it: a Sony or SBI statement, or credits on Sony titles begun after April 2025.


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